AoeStats
← zhizan1990

Highland

504943692Analyzed
2v2 RM · 24d ago on Sep 7, 2026· 40m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Aztecs · Taiwan
1045
+17
🇹🇼 Mongols · Taiwan
1021
+18
🇰🇷 Tatars · South Korea
1084
-19
🇨🇳 Franks · China
1040
-46
Player eAPM Actions Feudal Castle Imperial Opening
72 2,933 11:09 22:11 — ⚔ FC into Skirms
40 1,626 10:05 16:49 36:56 ⛏ Fast Castle
38 1,569 11:09 14:55 34:24 ⛏ Fast Castle
27 1,090 10:18 19:05 31:55 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
15,265 13,228 4,335 3,635 36,463 39,742
12,715 9,945 6,395 2,730 31,785 34,424
11,270 11,690 6,860 1,530 31,350 34,124
9,440 10,335 2,210 385 22,370 24,789
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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