AoeStats
← zhizan1990

Black Forest

504792349Analyzed
2v2 RM · 25d ago on Sep 6, 2026· 65m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Vietnamese · Chile
1053
+11
🇨🇳 Chinese · China
1000
+40
🇨🇳 Huns · China
958
-18
🇸🇪 Celts · Sweden
930
-12
Player eAPM Actions Feudal Castle Imperial Opening
52 3,385 13:25 18:09 33:37 ⛏ Fast Castle
30 1,932 10:11 25:30 35:18 ⚔ M@A into Archers
23 1,479 13:07 18:40 42:08 ⛏ Fast Castle
4 236 13:11 — —

Resources

Player Food Wood Gold Stone Spent Collected
31,790 18,925 13,880 850 65,445 84,604
27,805 21,114 11,520 4,230 64,669 65,244
18,250 18,329 15,220 1,775 53,574 76,692
2,500 764 50 0 3,314 5,172
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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