AoeStats
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Arena

510303124Analyzed
4v4 RM · 20h ago on Sep 30, 2026· 53m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Magyars · China
810
+13
🇨🇳 Poles · China
803
+13
🇨🇳 Goths · China
790
+14
🇨🇳 Britons · China
757
+15
🇵🇹 Italians · Portugal
821
-17
🇨🇳 Turks · China
757
-14
🇩🇰 Britons · Denmark
749
-14
🇩🇪 Persians · Germany
650
-10
Player eAPM Actions Feudal Castle Imperial Opening
38 2,049 10:30 15:42 44:09 ⛏ Fast Castle
35 1,876 10:43 16:04 30:20 ⛏ Fast Castle
33 1,766 17:20 21:25 32:40 ⛏ Fast Castle
26 1,384 12:45 16:45 21:53 ◆ FC into Fast Imp
22 1,208 11:20 15:53 42:17 ⛏ Fast Castle
18 995 10:54 22:00 33:47 ⛏ Fast Castle
15 819 11:04 15:46 — ⛏ Fast Castle
9 470 12:15 21:07 34:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,975 16,555 7,720 1,000 67,250 95,492
23,140 14,735 14,550 4,750 57,175 59,147
21,375 8,810 16,300 100 46,585 50,708
16,875 10,810 13,555 2,800 44,040 44,934
14,400 14,650 11,265 2,300 42,615 86,312
17,355 20,431 2,865 950 41,601 54,000
11,650 14,705 7,870 2,300 36,525 40,845
5,850 8,010 2,545 1,115 17,520 17,606
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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