AoeStats
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Arena

510286452Analyzed
4v4 RM · 14h ago on Sep 30, 2026· 51m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Burgundians · Hong Kong SAR China
857
+11
🇨🇳 Franks · China
855
+11
🇦🇺 Poles · Australia
655
+41
🇩🇪 Britons · Germany
631
+19
🇹🇼 Gurjaras · Taiwan
773
-17
🇨🇳 Byzantines · China
726
-15
🇨🇳 Shu · China
725
-15
🇮🇳 Teutons · India
671
-13
Player eAPM Actions Feudal Castle Imperial Opening
32 1,643 11:40 19:42 29:53 ⛏ Fast Castle
26 1,333 11:25 18:33 34:45 ⛏ Fast Castle
21 1,104 14:43 24:11 46:41 ⚔ Tower Rush
20 1,022 12:19 24:19 32:04 ⚔ Scout Rush
20 1,052 12:05 17:38 30:54 ⛏ Fast Castle
18 953 10:43 22:41 39:51 ⛏ Fast Castle
13 673 16:11 26:26 34:15 ⚔ Towers FC
12 624 12:21 21:44 45:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,975 27,760 17,405 1,400 63,540 80,067
26,230 11,790 19,780 3,500 61,300 73,264
22,205 21,855 11,500 2,925 58,485 64,346
14,020 19,105 14,740 3,005 50,870 62,063
17,130 13,735 7,765 1,975 40,605 52,536
20,380 7,685 10,335 2,150 40,550 49,856
16,155 12,400 8,800 2,885 40,240 45,806
13,535 15,109 4,625 1,785 35,054 37,268
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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