AoeStats
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Arena

506901271Analyzed
4v4 RM · 16d ago on Sep 15, 2026· 87m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Aztecs · Mexico
679
+13
🇷🇺 Slavs · Russia
627
+15
🇦🇷 Turks · Argentina
607
+16
🇸🇪 Tupi · Sweden
505
+19
🇹🇷 Britons · Türkiye
688
-19
🇨🇭 Italians · Switzerland
605
-16
🇧🇬 Lithuanians · Bulgaria
598
-16
🇹🇷 Khmer · Türkiye
497
-12
Player eAPM Actions Feudal Castle Imperial Opening
29 2,574 11:01 24:00 32:31 ⛏ Fast Castle
24 2,115 10:42 25:48 37:22 ⛏ Fast Castle
22 1,896 9:57 20:44 30:50 ⛏ Fast Castle
22 1,911 14:09 22:49 39:25 ⛏ Fast Castle
18 1,562 12:06 16:55 29:04 ⛏ Fast Castle
13 1,171 9:27 21:18 30:24 ⛏ Fast Castle
10 858 13:17 28:45 42:38 ⛏ Fast Castle
8 708 12:36 24:53 37:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
52,710 59,295 29,400 6,475 147,880 154,288
65,690 32,765 28,670 4,350 131,475 170,229
65,130 17,420 33,010 4,750 120,310 131,782
48,100 11,940 46,255 2,150 108,445 124,443
31,695 41,370 13,670 3,550 90,285 100,292
55,390 19,870 5,520 1,900 82,680 86,010
25,695 25,790 22,865 6,935 81,285 92,434
18,035 10,835 8,250 1,500 38,620 63,343
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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