AoeStats
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Arena

506890493Analyzed
4v4 RM · 16d ago on Sep 15, 2026· 71m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Bohemians · Türkiye
731
+12
🇦🇷 Spanish · Argentina
640
+16
🇺🇸 Byzantines · United States
512
+21
🇬🇧 Britons · United Kingdom
490
+22
🇨🇳 Cumans · China
751
-22
🇧🇬 Persians · Bulgaria
615
-17
🇧🇩 Poles · Bangladesh
610
-17
🇹🇷 Slavs · Türkiye
575
-15
Player eAPM Actions Feudal Castle Imperial Opening
30 2,128 10:34 15:54 36:24 ⛏ Fast Castle
14 1,017 10:49 24:47 36:07 ⛏ Fast Castle
14 1,009 8:38 24:01 38:56 ⛏ Fast Castle
12 887 13:41 21:30 39:24 ⛏ Fast Castle
12 875 12:14 19:46 38:13 ⛏ Fast Castle
9 649 13:00 20:46 42:17 ⛏ Fast Castle
9 676 11:24 21:55 66:43 ⛏ Fast Castle
1 81 10:40 — —

Resources

Player Food Wood Gold Stone Spent Collected
30,140 56,850 17,895 4,785 109,670 124,955
29,880 37,195 13,685 3,565 84,325 107,506
15,050 38,650 25,660 4,045 83,405 149,810
32,465 23,205 21,380 1,600 78,650 94,645
25,120 27,505 6,535 3,285 62,445 65,699
16,895 14,290 12,595 2,450 46,230 53,664
19,735 14,015 7,405 2,150 43,305 81,602
1,200 500 50 0 1,750 2,218
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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