AoeStats
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Arena

506685145Analyzed
4v4 RM · 17d ago on Sep 14, 2026· 71m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇰 Persians · Slovakia
772
+13
🇹🇷 Celts · Türkiye
750
+14
🇨🇦 Spanish · Canada
740
+15
🇳🇱 Inca · Netherlands
671
+18
🇸🇮 Khmer · Slovenia
847
-20
🇰🇼 Turks · Kuwait
713
-15
🇧🇷 Ethiopians · Brazil
650
-13
🇧🇬 Huns · Bulgaria
640
-12
Player eAPM Actions Feudal Castle Imperial Opening
46 3,330 11:23 21:47 38:54 ⛏ Fast Castle
20 1,451 11:36 18:45 35:51 ⛏ Fast Castle
18 1,303 14:33 21:00 37:30 ⛏ Fast Castle
17 1,233 12:25 21:18 54:43 ⛏ Fast Castle
16 1,136 12:53 19:57 30:10 ⛏ Fast Castle
14 1,023 11:52 20:47 37:35 ⛏ Fast Castle
13 918 11:31 20:36 30:20 ⛏ Fast Castle
12 855 14:12 24:09 29:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
62,760 66,900 29,500 4,900 164,060 186,534
32,825 25,745 30,720 4,960 94,250 120,448
32,955 31,385 16,505 4,080 84,925 90,702
29,905 22,560 17,200 2,080 71,745 84,415
27,455 26,550 7,940 3,890 65,835 78,527
26,885 13,910 15,015 3,865 59,675 69,935
20,540 6,495 16,850 1,435 45,320 46,778
14,145 11,015 12,470 1,500 39,130 46,398
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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