AoeStats
← Darkspideyy

Baltic

510805869Analyzed
4v4 RM · 14h ago on Oct 2, 2026· 50m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Italians · Germany
952
+15
🇬🇧 Bengalis · United Kingdom
917
+16
🇪🇸 Dravidians · Spain
884
+18
🇬🇧 Spanish · United Kingdom
870
+18
🇮🇳 Sicilians · India
1039
-21
🇦🇷 Vikings · Argentina
954
-18
🇲🇽 Italians · Mexico
872
-15
🇮🇳 Bohemians · India
821
-35
Player eAPM Actions Feudal Castle Imperial Opening
30 1,526 11:17 18:44 38:28 ⛏ Fast Castle
28 1,386 11:43 15:45 38:07 ⛏ Fish Boom FC
26 1,319 15:19 21:45 42:00 ⛏ Fish Boom into Fire Galleys FC
26 1,312 11:13 17:33 32:44 ⚔ FC into Archers
21 1,028 12:35 17:19 31:07 ⛏ Fast Castle
16 823 12:00 18:41 — ⛏ Fast Castle
13 675 12:41 23:05 33:11 ⛏ Fast Castle
11 560 14:09 25:56 39:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,745 17,250 10,155 2,350 50,500 55,021
13,665 14,540 8,655 3,060 39,920 47,833
15,095 12,692 5,825 3,050 36,662 40,122
13,600 11,770 7,970 3,085 36,425 43,175
14,980 11,409 5,130 2,905 34,424 35,708
9,500 12,565 7,845 2,905 32,815 51,760
7,460 8,205 3,955 970 20,590 27,395
7,975 5,066 2,165 1,645 16,851 20,129
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.