AoeStats
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Arena

510584314Analyzed
4v4 RM · 18h ago on Oct 1, 2026· 54m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Cumans · India
815
+20
🇲🇽 Japanese · Mexico
811
+20
🇹🇷 Portuguese · Türkiye
803
+21
🇪🇸 Romans · Spain
705
+23
🇮🇳 Sicilians · India
1066
-27
🇨🇳 Bohemians · China
929
-22
🇮🇳 Britons · India
878
-57
🇲🇽 Huns · Mexico
735
-38
Player eAPM Actions Feudal Castle Imperial Opening
35 1,889 11:17 19:05 33:59 ⛏ Fast Castle
30 1,616 11:04 15:07 32:59 ⛏ Fast Castle
28 1,511 11:44 19:58 26:04 ◆ FC into Fast Imp
23 1,265 11:22 21:01 48:14 ⛏ Fast Castle
21 1,157 11:55 16:12 41:39 ⛏ Fast Castle
18 994 10:12 21:01 40:18 ⛏ Fast Castle
18 996 11:06 17:58 38:00 ⛏ Fast Castle
13 696 13:24 19:28 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,040 29,690 24,470 4,500 78,700 81,680
18,955 25,090 10,015 3,360 57,420 57,784
26,680 16,005 11,255 1,500 55,440 84,448
25,735 8,875 15,165 2,150 51,925 58,659
20,615 10,065 9,430 950 41,060 53,500
13,070 9,645 9,985 3,845 36,545 40,900
14,925 8,425 4,685 3,320 31,355 34,984
3,805 2,880 650 265 7,600 7,667
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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