AoeStats
← Darkspideyy

Arena

509925955Analyzed
3v3 RM · 4d ago on Sep 28, 2026· 17m 43s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇨 Georgians · Ecuador
1052
+12
🇩🇪 Goths · Germany
1034
+13
🇦🇷 Vietnamese · Argentina
878
+19
🇳🇱 Franks · Netherlands
983
-16
🇮🇳 Cumans · India
960
-44
🇹🇷 Burgundians · Türkiye
925
-13
Player eAPM Actions Feudal Castle Imperial Opening
31 542 11:43 15:42 — ⛏ Fast Castle
29 518 9:54 14:35 — ⛏ Fast Castle
23 415 10:51 15:35 — ⛏ Fast Castle
21 377 11:10 15:08 — ⛏ Fast Castle
20 363 11:50 16:52 — ⛏ Fast Castle
18 321 16:02 — —

Resources

Player Food Wood Gold Stone Spent Collected
3,475 2,080 250 200 6,005 6,206
3,325 1,970 200 200 5,695 6,244
3,000 1,740 250 650 5,640 6,146
3,085 1,280 355 650 5,370 5,575
2,600 1,305 250 0 4,155 5,237
1,600 1,270 0 0 2,870 3,816
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.