AoeStats
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MegaRandom

509980514Analyzed
3v3 RM · 3d ago on Sep 28, 2026· 52m 46s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇱 Hindustanis · Israel
817
+14
🇮🇱 Lithuanians · Israel
748
+17
🇮🇱 Magyars · Israel
701
+19
🇹🇷 Britons · Türkiye
858
-20
🇦🇷 Bulgarians · Argentina
762
-16
🇧🇷 Khmer · Brazil
715
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 1,630 12:57 20:16 35:23 ⛏ Fast Castle
28 1,482 11:17 23:09 43:11 ⚔ Skirms into Fish Boom
28 1,462 12:30 21:24 32:07 ⛏ Fast Castle
25 1,301 13:09 23:49 44:17 ⛏ Fish Boom FC
13 680 10:52 20:07 35:17 ⚔ Drush into Fish Boom FC into Scouts
11 586 10:37 24:36 — ⚔ Fire Galley Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,965 23,783 9,195 4,240 57,183 59,220
21,300 10,715 8,575 2,150 42,740 55,699
17,025 9,210 10,655 3,380 40,270 47,789
13,470 13,950 6,460 2,195 36,075 42,576
12,915 8,198 5,115 750 26,978 42,635
10,675 6,743 5,270 1,210 23,898 28,290
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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