AoeStats
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Black Forest

509961630Analyzed
3v3 RM · 2d ago on Sep 28, 2026· 56m 16s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Spanish · Brazil
949
+10
🇨🇳 Franks · China
757
+18
🇩🇪 Vietnamese · Germany
694
+21
🇸🇪 Khmer · Sweden
832
-17
🇦🇷 Bulgarians · Argentina
814
-17
🇨🇴 Inca · Colombia
776
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 1,618 12:53 24:07 36:33 ⛏ Fast Castle
24 1,356 13:07 18:29 34:04 ⛏ Fast Castle
19 1,047 12:29 23:05 32:21 ⛏ Fast Castle
18 1,027 14:49 21:57 40:04 ⛏ Fast Castle
15 818 16:16 26:04 30:08 ◆ FC into Fast Imp
13 721 13:03 19:47 31:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,975 31,410 16,985 3,370 73,740 89,581
26,460 16,155 19,645 3,505 65,765 78,653
22,800 15,540 13,900 2,090 54,330 63,377
13,465 14,939 5,020 2,340 35,764 42,394
14,325 12,042 7,650 1,580 35,597 56,132
13,950 7,001 8,550 2,165 31,666 38,820
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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