AoeStats
← gael_Age_SmufrAcount_

Black Forest

504821914Analyzed
4v4 RM · 27d ago on Sep 6, 2026· 68m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇿🇦 Persians · South Africa
977
+18
🇿🇦 Khmer · South Africa
962
+18
🇿🇦 Bohemians · South Africa
957
+19
🇿🇦 Huns · South Africa
924
+20
🇲🇽 Persians · Mexico
1048
-61
🇦🇷 Vietnamese · Argentina
1035
-45
🇲🇽 Georgians · Mexico
1011
-19
🇺🇸 Burgundians · United States
968
-17
Player eAPM Actions Feudal Castle Imperial Opening
26 1,748 12:40 16:17 35:00 ⛏ Fast Castle
26 1,741 11:40 18:00 30:12 ⛏ Fast Castle
21 1,467 12:01 19:38 32:38 ⛏ Fast Castle
21 1,403 10:44 19:38 35:03 ⛏ Fast Castle
18 1,211 13:27 19:54 33:50 ⛏ Fast Castle
17 1,193 13:00 27:10 40:04 ⚔ Archers into Skirms
11 765 11:44 24:08 42:17 ⛏ Fast Castle
8 531 14:19 24:29 42:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
74,030 26,125 44,540 2,900 147,595 159,151
43,870 20,580 34,825 3,415 102,690 117,844
47,695 27,390 16,645 5,015 96,745 105,369
30,610 29,681 24,790 3,725 88,806 101,230
33,310 25,445 20,000 2,960 81,715 85,446
37,430 28,743 12,055 1,825 80,053 102,475
12,925 11,650 11,160 1,400 37,135 45,424
10,710 14,873 7,215 2,180 34,978 40,556
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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