AoeStats
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MegaRandom

510432933Analyzed
2v2 RM · 3d ago on Oct 1, 2026· 73m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Bulgarians · China
815
+14
🇨🇳 Armenians · China
812
+15
🇹🇷 Franks · Türkiye
795
-15
🇵🇪 Mongols · Peru
765
-14
Player eAPM Actions Feudal Castle Imperial Opening
23 1,668 12:00 27:38 — ⚔ Fish Boom into Scouts into Archers
22 1,644 10:58 27:24 63:41
21 1,545 15:28 22:48 — ⚔ M@A FC
11 787 13:32 24:47 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,390 9,545 7,685 1,550 35,170 39,436
13,830 9,370 2,940 3,275 29,415 33,508
10,080 5,400 4,480 750 20,710 23,699
5,075 4,822 950 325 11,172 12,298
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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