AoeStats
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Arena

509968364Analyzed
2v2 RM · 5d ago on Sep 28, 2026· 55m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Burgundians · Peru
749
+16
🇫🇷 Bohemians · France
722
+17
🇹🇷 Britons · Türkiye
753
-17
🇹🇷 Khmer · Türkiye
750
-16
Player eAPM Actions Feudal Castle Imperial Opening
39 2,191 12:13 16:49 37:07 ⛏ Fast Castle
34 1,909 10:52 17:05 29:17 ⛏ Fast Castle
25 1,385 13:45 20:28 34:25 ⛏ Fast Castle
21 1,148 10:22 24:07 39:02 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
26,575 31,450 15,180 850 74,055 86,588
33,520 11,135 19,200 1,500 65,355 79,779
25,095 20,090 13,800 2,380 61,365 73,723
15,470 19,625 11,830 4,150 51,075 64,799
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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