AoeStats
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Arabia

510571094Analyzed
2v2 RM · 10h ago on Oct 1, 2026· 27m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Inca · Argentina
1657
+7
🇺🇸 Ethiopians · United States
1135
+25
🇨🇴 Magyars · Colombia
1413
-17
🇺🇦 Ethiopians · Ukraine
1376
-15
Player eAPM Actions Feudal Castle Imperial Opening
64 1,796 9:00 24:17 — ⚔ Champi Rush
51 1,413 9:10 22:33 — ⚔ Archer Rush
45 1,256 10:24 27:36 — ⚔ Archers into Skirms
30 850 9:00 25:58 — ⚔ Scouts into Archers

Resources

Player Food Wood Gold Stone Spent Collected
9,875 5,386 1,830 200 17,291 17,296
5,660 6,219 3,245 125 15,249 14,902
5,160 4,990 3,515 0 13,665 15,161
5,935 3,436 1,045 215 10,631 10,974
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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