AoeStats
← Audi_13

African Clearing

510568079Analyzed
2v2 RM · 4h ago on Oct 1, 2026· 20m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Mongols · Spain
1465
+13
🇨🇱 Persians · Chile
1432
+13
🇨🇦 Spanish · Canada
1391
-13
🇺🇦 Vietnamese · Ukraine
1389
-13
Player eAPM Actions Feudal Castle Imperial Opening
44 906 11:23 16:27 — ⛏ Fast Castle
37 758 11:58 — — ⚔ Archer Rush
36 752 13:17 17:36 — ⛏ Fast Castle
24 503 12:24 16:40 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,815 2,559 950 200 9,524 8,947
3,105 2,741 910 100 6,856 6,563
3,655 1,941 510 325 6,431 6,108
2,900 1,792 250 850 5,792 5,241
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.