AoeStats
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Arena

510355979Analyzed
2v2 RM · 21h ago on Sep 30, 2026· 27m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇦 Hindustanis · Ukraine
1394
+15
🇬🇪 Saracens · Georgia
1325
+19
🇩🇪 Burgundians · Germany
1375
-17
🇩🇪 Aztecs · Germany
1374
-17
Player eAPM Actions Feudal Castle Imperial Opening
47 1,291 10:25 14:28 — ⚔ FC into Scouts
38 1,042 10:16 14:01 27:02 ⛏ Fast Castle
35 961 9:45 13:44 — ⛏ Fast Castle
30 814 10:42 — —

Resources

Player Food Wood Gold Stone Spent Collected
7,875 6,140 2,610 200 16,825 17,074
5,975 4,735 1,450 850 13,010 15,051
4,470 2,520 2,440 750 10,180 10,456
4,325 2,653 50 860 7,888 10,855
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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