AoeStats
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Arabia

510145325Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 16m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Persians · Colombia
1463
+15
🇬🇪 Goths · Georgia
1279
+22
🇪🇸 Spanish · Spain
1451
-20
🇺🇦 Ethiopians · Ukraine
1398
-17
Player eAPM Actions Feudal Castle Imperial Opening
56 912 9:14 — — ⚔ M@A into Archers
46 761 9:06 — — ⚔ Archer Rush
43 703 11:09 — — ⚔ M@A into Skirms
37 606 10:14 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,775 2,308 600 0 6,683 6,688
2,350 2,489 955 0 5,794 5,896
3,075 1,670 290 0 5,035 4,926
2,550 982 250 320 4,102 4,403
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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