AoeStats
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Arabia

506028930Analyzed
3v3 RM · 20d ago on Sep 12, 2026· 85m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Maya · Chile
852
+15
🇨🇱 Magyars · Chile
806
+16
🇨🇱 Celts · Chile
782
+17
🇨🇱 Gurjaras · Chile
828
-24
🇨🇱 Koreans · Chile
818
-16
🇨🇱 Huns · Chile
804
-16
Player eAPM Actions Feudal Castle Imperial Opening
51 4,352 11:37 20:29 38:15 ⚔ Archer Rush
39 3,364 9:45 26:55 67:23 ⚔ Scout Rush
26 2,243 11:15 34:54 49:36 ⚔ Archer Rush
25 2,129 11:17 20:12 36:21 ⛏ Fast Castle
21 1,832 11:33 22:14 39:20 ⚔ Scout Rush
17 1,441 10:38 23:40 39:00 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
35,445 9,743 33,520 2,700 81,408 97,139
33,150 26,972 14,525 4,725 79,372 84,832
32,960 10,365 23,405 2,195 68,925 80,022
25,495 27,460 8,010 1,845 62,810 106,662
16,575 28,610 8,190 4,150 57,525 63,848
27,895 9,659 13,445 1,145 52,144 59,312
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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