AoeStats
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Arena

506023620Analyzed
3v3 RM · 19d ago on Sep 12, 2026· 44m 27s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Ethiopians · Brazil
928
+12
🇧🇷 Celts · Brazil
818
+17
🇧🇷 Franks · Brazil
803
+17
🇨🇱 Gurjaras · Chile
854
-26
🇨🇱 Bohemians · Chile
833
-15
🇨🇱 Cumans · Chile
819
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 1,645 11:02 15:48 — ⛏ Fast Castle
22 990 9:57 19:50 38:13 ⚔ FC into Scouts
19 856 10:26 14:54 29:44 ⛏ Fast Castle
17 772 12:35 17:08 35:28 ⛏ Fast Castle
16 716 12:35 18:43 — ⛏ Fast Castle
11 493 11:04 19:07 39:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,575 8,370 5,235 750 26,930 34,303
12,955 5,205 6,800 1,530 26,490 33,243
11,210 7,182 5,390 770 24,552 27,029
7,575 7,950 4,145 1,500 21,170 30,889
6,690 8,822 2,475 1,750 19,737 22,453
5,735 8,915 3,545 320 18,515 21,628
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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