AoeStats
← MUNIZ.JR. BR

Arena

508563240Analyzed
2v2 RM · 8d ago on Sep 23, 2026· 55m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Cumans · Canada
1301
+12
🇨🇦 Armenians · Canada
1181
+24
🇧🇷 Aztecs · Brazil
1206
-14
🇧🇷 Bohemians · Brazil
1206
-14
Player eAPM Actions Feudal Castle Imperial Opening
52 2,874 10:08 14:54 45:41 ⛏ Fast Castle
48 2,667 10:01 29:55 40:11
42 2,303 11:08 15:31 36:40 ⚔ FC into Scouts
36 1,992 10:00 27:29 52:17

Resources

Player Food Wood Gold Stone Spent Collected
22,690 22,935 12,070 2,150 59,845 65,056
18,000 12,600 13,080 2,240 45,920 50,724
20,080 13,346 10,085 1,600 45,111 52,491
12,970 13,750 10,560 1,550 38,830 41,481
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.