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Socotra

504284571Analyzed
4v4 RM · 28d ago on Sep 4, 2026· 28m 37s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Mongols · Switzerland
1171
+10
🇨🇭 Britons · Switzerland
1141
+11
🇨🇳 Japanese · China
1053
+15
🇩🇪 Lithuanians · Germany
900
+23
🇨🇿 Huns · Czechia
1047
-15
🇲🇽 Cumans · Mexico
1046
-15
🇳🇱 Ethiopians · Netherlands
1036
-15
🇫🇷 Franks · France
1012
-40
Player eAPM Actions Feudal Castle Imperial Opening
40 1,154 10:28 26:32 — ⚔ Scout Rush
35 992 10:05 21:23 — ⚔ Scout Rush
32 903 13:46 20:36 — ⚔ Drush into Archers
31 886 10:59 24:45 — ⚔ M@A into Archers into Skirms
20 583 12:34 28:28 — ⚔ Archers into Skirms
15 423 20:41 — —
10 275 — — —
1 36 — — —

Resources

Player Food Wood Gold Stone Spent Collected
8,110 5,070 860 100 14,140 17,580
6,230 5,560 1,495 225 13,510 14,808
5,515 5,568 2,080 100 13,263 13,133
4,095 4,743 1,065 0 9,903 11,136
3,965 2,881 455 125 7,426 8,061
2,350 1,225 50 100 3,725 4,612
500 575 0 0 1,075 1,278
300 50 0 0 350 172
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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