AoeStats
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Lombardia

509508367Analyzed
3v3 RM · 7d ago on Sep 27, 2026· 68m 33s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
33 2,267 10:59 19:31 35:19 ⛏ Fast Castle
26 1,773 11:44 22:12 35:36 ⛏ Fast Castle
22 1,488 11:54 23:52 36:21
15 1,037 12:52 22:20 37:21 ⚔ Skirmisher Rush
14 943 15:27 23:42 34:49 ⛏ Fast Castle
11 730 12:51 28:15 42:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,315 24,750 31,125 2,875 98,065 118,681
39,465 21,385 20,470 6,865 88,185 95,177
33,920 20,275 25,310 915 80,420 86,570
31,960 14,180 25,190 3,175 74,505 88,838
26,030 24,900 17,520 3,500 71,950 83,173
22,010 21,159 19,305 3,320 65,794 79,025
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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