AoeStats
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Arena

509496575Analyzed
3v3 RM · 6d ago on Sep 27, 2026· 92m 46s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Huns · United States
844
+14
🇺🇸 Vikings · United States
819
+15
🇺🇸 Muisca · United States
681
+21
🇮🇳 Malians · India
849
-19
🇨🇴 Slavs · Colombia
772
-16
🇪🇸 Byzantines · Spain
759
-15
Player eAPM Actions Feudal Castle Imperial Opening
26 2,434 11:39 21:04 39:03 ⚔ FC into Scouts
18 1,672 14:05 25:37 37:45 ⚔ Archer Rush
17 1,605 10:06 18:43 36:12 ⛏ Fast Castle
16 1,487 13:12 19:57 33:59
14 1,307 10:59 27:39 47:18
7 670 11:19 19:43 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
60,160 42,435 27,090 3,000 132,685 177,379
44,675 43,435 24,580 3,925 116,615 135,491
56,615 31,330 22,385 2,400 112,730 127,871
44,695 20,645 30,715 1,860 97,915 100,191
40,685 24,835 26,205 1,675 93,400 131,165
10,405 7,121 3,915 1,500 22,941 32,883
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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