AoeStats
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Pilgrims

509527987Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 68m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Gurjaras · Mexico
920
+11
🇨🇳 Franks · China
774
+17
🇺🇸 Malians · United States
696
+20
🇦🇷 Chinese · Argentina
691
+20
🇲🇽 Mongols · Mexico
883
-47
🇺🇸 Teutons · United States
805
-18
🇹🇷 Turks · Türkiye
744
-15
🇺🇸 Aztecs · United States
731
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 2,895 14:08 28:23 53:23 ⚔ Fish Boom into Drush into Scouts
31 2,140 13:19 25:49 56:21 ⚔ Fish Boom into Drush
22 1,522 14:47 32:42 — ⚔ Fish Boom into M@A into Skirms into Archers
21 1,439 18:48 27:23 42:31 ⚔ Fish Boom into M@A
17 1,194 13:38 20:34 34:27 ⛏ Fish Boom FC
15 1,016 11:00 18:19 44:15 ⛏ Fish Boom into Galleys FC
14 946 12:35 16:56 31:47 ⛏ Fish Boom FC
0 10 — — —

Resources

Player Food Wood Gold Stone Spent Collected
41,415 22,609 31,615 4,275 99,914 106,032
48,635 13,430 21,070 2,715 85,850 88,415
24,725 18,750 23,945 1,900 69,320 77,420
12,735 24,260 14,295 2,555 53,845 70,853
21,065 9,928 8,980 2,400 42,373 48,966
10,675 18,100 8,265 2,450 39,490 54,159
6,345 7,445 3,035 265 17,090 18,141
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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