AoeStats
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Arabia

509760835Analyzed
3v3 RM · 6d ago on Sep 27, 2026· 27m 59s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Burgundians · Chile
964
+14
🇨🇱 Celts · Chile
924
+15
🇨🇱 Spanish · Chile
923
+16
🇿🇦 Japanese · South Africa
911
-42
🇿🇦 Vikings · South Africa
911
-42
🇺🇸 Goths · United States
911
-42
Player eAPM Actions Feudal Castle Imperial Opening
24 670 12:20 — — ⚔ Archers into Scouts
18 512 11:52 16:33 — ⛏ Fast Castle
15 420 13:07 18:23 — ⛏ Fast Castle
10 268 14:45 — —
9 258 14:05 26:21 —
8 236 11:50 — —

Resources

Player Food Wood Gold Stone Spent Collected
7,840 3,950 2,745 200 14,735 16,385
7,850 4,840 665 230 13,585 17,464
6,875 4,250 1,875 100 13,100 16,215
3,790 6,495 945 0 11,230 10,973
3,400 3,300 0 0 6,700 8,206
2,875 1,996 0 30 4,901 6,223
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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