AoeStats
← ragnarthered875

Black Forest

507784876Analyzed
3v3 RM · 14d ago on Sep 19, 2026· 36m 43s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇷 Celts · Greece
961
+16
🇱🇹 Hindustanis · Lithuania
939
+17
🇻🇳 Mongols · Vietnam
922
+18
🇿🇦 Franks · South Africa
960
-49
🇿🇦 Goths · South Africa
960
-49
🇺🇸 Franks · United States
960
-49
Player eAPM Actions Feudal Castle Imperial Opening
43 1,593 11:30 15:10 35:00 ⛏ Fast Castle
28 1,018 10:58 17:14 — ⛏ Fast Castle
26 959 17:57 33:53 —
18 654 13:38 23:13 — ⚔ Scout Rush
8 278 12:05 — —
7 246 14:54 28:57 —

Resources

Player Food Wood Gold Stone Spent Collected
14,430 7,842 6,315 2,150 30,737 39,442
9,650 8,063 3,550 2,420 23,683 25,812
8,005 6,452 1,220 400 16,077 21,453
5,205 3,900 590 100 9,795 10,623
2,930 4,155 475 0 7,560 8,131
3,105 2,595 780 125 6,605 7,210
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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