Arabia
504966062Analyzed1v1 RM
·
23d ago on Sep 7, 2026·
16m 56s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
Pattoxichead's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 647,768 analysed 1v1 players on Arabia.
Pattoxichead
D
Feudal Age
14:38
vs 9:49
btm 1%
Castle Age
—
vs 21:49
btm 0%
Imperial Age
—
vs 38:59
btm 0%
eAPM
4
vs 39
btm 0%
First military
15:55
vs 10:33
btm 13%
▼
Slow Feudal Age at 14:38 — slower than 99% of analysed players on Arabia
▼
Low eAPM (4) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
First military only at 15:55 (Militia) — later than 87% of analysed players on Arabia
▼
Town centers idle 8:06 of the first 16:56 — keep villagers queued
Red Hot Dabs
C
Feudal Age
9:55
vs 9:49
btm 47%
Castle Age
—
vs 21:49
btm 0%
Imperial Age
—
vs 38:59
btm 0%
eAPM
28
vs 39
btm 28%
First military
8:58
vs 10:33
top 19%
▲
Early military at 8:58 (Militia) — earlier than 81% of analysed players on Arabia
▲
Town centers almost never idle — 9s across the first 16:56