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Arena

504964112Analyzed
4v4 RM · 23d ago on Sep 7, 2026· 46m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Romans · China
1122
+15
🇹🇷 Ethiopians · Türkiye
1095
+16
🇨🇳 Franks · China
1090
+16
🇭🇰 Khmer · Hong Kong SAR China
1083
+17
🇦🇷 Turks · Argentina
1153
-18
🇫🇷 Hindustanis · France
1146
-18
🇹🇷 Dravidians · Türkiye
1102
-16
🇺🇸 Vikings · United States
1000
-38
Player eAPM Actions Feudal Castle Imperial Opening
33 1,534 12:57 16:36 21:25 ◆ FC into Fast Imp
32 1,499 12:04 15:44 32:34 ⛏ Fast Castle
29 1,327 10:15 15:59 35:55 ⛏ Fast Castle
26 1,208 10:37 16:32 — ⛏ Fast Castle
24 1,123 12:08 15:36 27:53 ⛏ Fast Castle
23 1,064 11:35 15:40 27:47 ⛏ Fast Castle
23 1,046 10:26 15:05 33:48 ⛏ Fast Castle
3 146 18:18 — —

Resources

Player Food Wood Gold Stone Spent Collected
31,100 14,490 12,570 2,990 61,150 70,546
23,650 22,500 10,305 875 57,330 62,730
28,910 11,010 9,335 4,230 53,485 61,355
24,270 11,270 15,285 1,700 52,525 57,373
20,725 8,016 15,615 2,800 47,156 49,464
13,910 10,700 7,450 545 32,605 34,826
7,375 6,910 2,280 1,815 18,380 21,404
3,350 1,910 240 0 5,500 7,148
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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