Arabia
504946152Analyzed1v1 RM
·
24d ago on Sep 7, 2026·
32m 45s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
Pattoxichead's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 647,218 analysed 1v1 players on Arabia.
eduardodmo
A
Feudal Age
8:50
vs 9:49
top 10%
Castle Age
18:55
vs 21:49
top 13%
Imperial Age
—
vs 38:58
btm 0%
eAPM
24
vs 39
btm 19%
First military
20:20
vs 10:33
btm 5%
▲
Fast Feudal Age at 8:50 — faster than 90% of analysed players on Arabia
▲
Fast Castle Age at 18:55 — faster than 87% of analysed players on Arabia
▼
Low eAPM (24) — busier hands win idle time back
▼
Loom after the Feudal click (8:15) — usually safest before it
▼
First military only at 20:20 (Monk) — later than 95% of analysed players on Arabia
Pattoxichead
D
Feudal Age
21:09
vs 9:49
btm 0%
Castle Age
29:57
vs 21:49
btm 2%
Imperial Age
—
vs 38:58
btm 0%
eAPM
6
vs 39
btm 0%
▼
Slow Feudal Age at 21:09 — slower than 100% of analysed players on Arabia
▼
Slow Castle Age at 29:57 — slower than 98% of analysed players on Arabia
▼
Low eAPM (6) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
Town centers idle 7:46 of the first 29:57 — keep villagers queued