AoeStats
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Arena

510792375Analyzed
4v4 RM · 20h ago on Oct 2, 2026· 50m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Britons · Brazil
829
+13
🇺🇸 Vikings · United States
739
+17
🇧🇷 Huns · Brazil
730
+17
🇩🇰 Franks · Denmark
662
+20
🇮🇳 Chinese · India
796
-18
🇮🇳 Teutons · India
790
-18
🇮🇳 Japanese · India
743
-16
🇮🇳 Dravidians · India
724
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 1,770 11:17 18:57 36:19 ⛏ Fast Castle
17 864 11:03 19:48 34:36 ⛏ Fast Castle
17 850 12:42 16:39 36:37 ⛏ Fast Castle
16 795 11:30 17:14 33:57 ⛏ Fast Castle
15 735 12:54 18:49 29:18 ⛏ Fast Castle
13 653 17:45 22:51 31:44 ⛏ Fast Castle
13 681 10:42 17:07 36:20 ⛏ Fast Castle
10 511 12:36 16:55 42:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,335 13,165 18,445 690 52,635 57,137
21,100 19,345 9,695 1,000 51,140 58,748
14,320 16,575 13,585 1,180 45,660 59,763
14,795 14,665 9,990 2,225 41,675 44,932
12,720 13,635 6,885 3,675 36,915 40,875
15,655 10,585 3,285 3,750 33,275 38,832
14,515 6,765 10,490 850 32,620 39,138
13,235 8,650 6,605 1,700 30,190 37,085
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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