AoeStats
← Cletus1988

Arabia

510681750Analyzed
2v2 RM · 23h ago on Oct 2, 2026· 50m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Ethiopians · Argentina
1120
+13
🇦🇷 Bulgarians · Argentina
1096
+14
🇲🇽 Muisca · Mexico
1089
-14
🇲🇽 Spanish · Mexico
1029
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 2,177 10:59 14:50 39:47 ⛏ Fast Castle
29 1,480 10:00 21:10 36:02 ⚔ Archer Rush
25 1,273 10:02 22:36 49:26 ⚔ Archer Rush
18 940 10:45 20:22 43:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,695 13,102 10,235 3,475 51,507 59,362
17,855 11,931 10,225 3,100 43,111 46,109
13,485 14,943 6,015 1,300 35,743 39,781
11,760 11,660 2,680 1,600 27,700 31,953
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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