AoeStats
← Cletus1988

MegaRandom

510679565Analyzed
2v2 RM · 18h ago on Oct 2, 2026· 21m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Gurjaras · Mexico
1124
+14
🇦🇺 Wei · Australia
1103
+14
🇲🇽 Maya · Mexico
1104
-15
🇲🇽 Burgundians · Mexico
1042
-13
Player eAPM Actions Feudal Castle Imperial Opening
57 1,207 10:58 20:35 — ⚔ Archer Rush
36 774 10:01 15:48 — ⛏ Fast Castle
17 358 10:16 15:55 — ⛏ Fast Castle
17 352 10:36 — — ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
4,845 2,605 820 125 8,395 9,008
4,615 2,617 570 200 8,002 8,425
4,290 2,940 430 125 7,785 9,604
4,410 2,308 635 200 7,553 8,045
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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