AoeStats
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Nomad

505830895Analyzed
4v4 RM · 20d ago on Sep 11, 2026· 34m 22s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Vietnamese · China
1589
+17
🇨🇦 Mongols · Canada
1505
+20
🇨🇳 Berbers · China
1491
+21
🇨🇳 Persians · China
1439
+22
🇨🇳 Muisca · China
1672
-23
🇨🇳 Persians · China
1665
-24
🇨🇳 Berbers · China
1528
-17
🇨🇳 Koreans · China
1508
-16
Player eAPM Actions Feudal Castle Imperial Opening
57 1,974 11:54 29:44 — ⚔ Fish Boom into Archers
54 1,843 14:49 18:08 — ⛏ Fish Boom FC
52 1,775 13:55 17:46 29:20 ⛏ Fish Boom FC
50 1,726 13:23 21:31 — ⛏ Fish Boom into Fire Galleys into Galleys FC
49 1,675 14:03 18:03 34:07 ⛏ Fish Boom FC
46 1,582 14:15 18:39 — ⛏ Fish Boom FC
35 1,199 14:57 18:39 33:04 ⛏ Fish Boom FC into Fire Galleys
31 1,052 13:49 17:30 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
11,475 17,567 6,930 3,140 39,112 46,724
11,400 15,121 4,890 3,620 35,031 36,667
12,900 11,189 6,915 955 31,959 34,628
13,020 11,689 2,150 1,460 28,319 29,479
8,750 11,237 3,365 1,895 25,247 25,976
9,590 10,107 2,315 1,700 23,712 25,250
6,030 6,206 3,800 1,100 17,136 18,646
5,000 5,253 2,105 1,075 13,433 13,715
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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