Migration
505041875Analyzed1v1 RM
·
23d ago on Sep 7, 2026·
44m 49s·
2 players
Game mode
Random Map
Map size
132×132
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
borsuk.borowka's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 50,100 analysed 1v1 players on Migration.
borsuk.borowka
D
Feudal Age
13:30
vs 11:47
btm 12%
Castle Age
29:52
vs 19:42
btm 2%
Imperial Age
40:36
vs 35:33
btm 20%
eAPM
10
vs 24
btm 5%
First military
14:52
vs 11:01
btm 11%
▼
Slow Feudal Age at 13:30 — slower than 88% of analysed players on Migration
▼
Slow Castle Age at 29:52 — slower than 98% of analysed players on Migration
▼
Slow Imperial Age at 40:36 — slower than 80% of analysed players on Migration
▼
Low eAPM (10) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
First military only at 14:52 (Archer) — later than 89% of analysed players on Migration
▼
Town centers idle 8:47 of the first 29:52 — keep villagers queued
Elpablicito1
C
Feudal Age
12:39
vs 11:47
btm 26%
Castle Age
22:03
vs 19:42
btm 27%
Imperial Age
30:35
vs 35:33
top 15%
eAPM
12
vs 24
btm 9%
First military
15:07
vs 11:01
btm 10%
▲
Fast Imperial Age at 30:35 — faster than 85% of analysed players on Migration
▼
Low eAPM (12) — busier hands win idle time back
▼
First military only at 15:07 (Transport Ship) — later than 90% of analysed players on Migration
▼
Town centers idle 5:33 of the first 22:03 — keep villagers queued