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Arena

510325743Analyzed
3v3 RM · 14h ago on Sep 30, 2026· 45m 0s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Celts · Peru
1525
+18
🇮🇹 Slavs · Italy
1491
+19
🇦🇹 Teutons · Austria
1452
+21
🇭🇰 Khmer · Hong Kong SAR China
1620
-22
🇭🇰 Italians · Hong Kong SAR China
1575
-20
🇨🇳 Chinese · China
1481
-16
Player eAPM Actions Feudal Castle Imperial Opening
61 2,754 10:44 15:21 37:10 ⛏ Fast Castle
56 2,524 10:33 15:25 29:55 ⛏ Fast Castle
54 2,433 10:57 14:40 29:17 ⛏ Fast Castle
44 1,995 10:25 14:00 28:40 ⛏ Fast Castle
34 1,536 10:08 14:23 28:15 ⛏ Fast Castle
23 1,047 11:47 17:04 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,290 13,540 16,680 3,000 76,510 83,996
28,345 30,380 13,755 1,600 74,080 84,380
26,765 27,006 13,295 2,715 69,781 76,844
27,765 23,130 8,530 2,575 62,000 66,573
19,175 18,325 12,290 3,230 53,020 56,718
10,125 11,920 3,250 2,950 28,245 30,203
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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