AoeStats
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Black Forest

510139449Analyzed
2v2 RM · 1d ago on Sep 29, 2026· 22m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Wu · Austria
1480
+15
🇦🇹 Japanese · Austria
1433
+18
🇺🇸 Slavs · United States
1472
-17
🇳🇱 Poles · Netherlands
1446
-16
Player eAPM Actions Feudal Castle Imperial Opening
46 1,029 13:43 18:39 — ⛏ Fish Boom FC
27 617 12:18 16:10 — ⛏ Fast Castle
24 550 11:54 15:57 — ⛏ Fast Castle
19 428 12:16 19:54 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
5,450 6,296 200 435 12,381 12,663
4,375 5,315 530 185 10,405 11,362
4,000 2,046 1,165 1,335 8,546 8,792
4,235 3,302 425 200 8,162 8,484
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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