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Arena

507825277Analyzed
4v4 RM · 12d ago on Sep 19, 2026· 38m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Portuguese · United States
1475
+13
🇺🇸 Bengalis · United States
1469
+13
🇨🇦 Ethiopians · Canada
1366
+17
🇺🇸 Berbers · United States
1233
+21
🇦🇹 Aztecs · Austria
1443
-18
🇵🇪 Celts · Peru
1415
-17
🇺🇸 Shu · United States
1364
-15
🇪🇸 Saracens · Spain
1345
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 1,839 10:50 14:31 30:24 ⛏ Fast Castle
37 1,434 10:18 14:29 30:00 ⛏ Fast Castle
28 1,073 10:45 14:58 27:23 ⛏ Fast Castle
27 1,064 11:31 15:50 28:34 ⛏ Fast Castle
25 993 10:55 14:57 30:15 ⛏ Fast Castle
20 776 11:37 15:30 27:29 ⛏ Fast Castle
19 728 10:53 14:44 28:56 ⛏ Fast Castle
17 657 11:22 14:55 31:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,655 14,760 13,025 1,275 51,715 54,979
15,325 19,950 12,195 2,350 49,820 61,647
22,715 19,260 6,675 1,010 49,660 57,956
20,820 11,885 9,445 1,765 43,915 47,740
16,010 16,413 9,440 1,815 43,678 53,405
18,205 14,338 6,080 1,635 40,258 43,416
11,495 12,740 6,990 2,240 33,465 38,145
12,995 7,655 7,910 2,310 30,870 34,134
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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