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Arena

507542372Analyzed
3v3 RM · 13d ago on Sep 18, 2026· 50m 0s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Mongols · Hong Kong SAR China
1482
+12
🇨🇴 Cumans · Colombia
1411
+15
🇦🇹 Ethiopians · Austria
1407
+15
🇨🇭 Celts · Switzerland
1432
-15
🇨🇭 Wu · Switzerland
1395
-14
🇩🇪 Lithuanians · Germany
1369
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 2,394 11:06 15:01 32:51 ⛏ Fast Castle
41 2,066 11:01 14:41 43:06 ⛏ Fast Castle
35 1,762 12:08 15:41 33:52 ⛏ Fast Castle
33 1,644 11:02 15:26 33:46 ⛏ Fast Castle
27 1,335 9:09 20:02 26:28 ⛏ Fast Castle
21 1,037 10:30 14:15 28:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,860 20,471 18,160 2,150 81,641 85,688
36,475 26,148 12,485 4,265 79,373 84,866
29,885 28,649 11,695 3,140 73,369 84,994
37,835 9,900 23,335 1,500 72,570 77,555
19,025 20,277 12,770 2,955 55,027 59,832
10,275 15,690 9,980 3,355 39,300 40,322
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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