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Arena

507536556Analyzed
4v4 RM · 13d ago on Sep 18, 2026· 31m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Bulgarians · China
1446
+15
🇦🇷 Cumans · Argentina
1381
+17
🇳🇱 Wei · Netherlands
1352
+19
🇺🇸 Bohemians · United States
1342
+19
🇦🇹 Ethiopians · Austria
1425
-18
🇫🇮 Wei · Finland
1420
-18
🇫🇮 Armenians · Finland
1400
-17
🇷🇸 Portuguese · Serbia
1398
-17
Player eAPM Actions Feudal Castle Imperial Opening
39 1,231 10:20 14:03 31:09 ⛏ Fast Castle
36 1,133 9:24 13:12 27:21 ⛏ Fast Castle
31 974 10:05 15:13 — ⛏ Fast Castle
30 946 8:47 20:21 — ⛏ Fast Castle
29 896 10:58 14:39 — ⛏ Fast Castle
27 839 10:21 15:55 — ⛏ Fast Castle
27 842 11:04 17:37 30:40 ⛏ Fast Castle
22 693 10:52 14:29 30:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,185 8,600 2,630 950 25,365 26,447
11,470 8,330 4,550 250 24,600 25,554
9,300 9,275 2,945 910 22,430 24,698
10,935 8,750 1,710 100 21,495 24,941
6,200 5,650 4,405 1,250 17,505 18,860
6,730 5,340 2,465 430 14,965 16,796
6,865 5,860 1,065 560 14,350 16,094
6,730 3,901 2,515 905 14,051 14,611
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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