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Black Forest

507506550Analyzed
4v4 RM · 13d ago on Sep 18, 2026· 37m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
55 2,049 13:24 17:09 35:56 ⚔ Drush FC
47 1,764 11:19 14:55 29:01 ⛏ Fast Castle
45 1,701 10:57 14:36 30:54 ⛏ Fast Castle
40 1,513 11:09 16:47 30:16 ⛏ Fast Castle
37 1,379 13:07 20:17 — ⛏ Fast Castle
37 1,380 11:29 14:39 30:58 ⛏ Fast Castle
29 1,082 13:02 27:18 — ⚔ Archer Rush
21 772 11:12 24:26 37:28 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
21,295 14,445 10,475 950 47,165 51,266
20,180 16,623 7,730 1,145 45,678 51,638
14,800 15,629 4,395 2,800 37,624 38,959
11,680 14,596 5,325 1,285 32,886 39,583
10,450 12,366 5,905 2,900 31,621 36,998
12,500 10,025 1,315 1,615 25,455 30,625
11,550 8,012 1,810 1,555 22,927 25,834
8,175 8,092 2,210 405 18,882 19,462
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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