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Nomad

507501402Analyzed
4v4 RM · 13d ago on Sep 18, 2026· 36m 40s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1410
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Player eAPM Actions Feudal Castle Imperial Opening
47 1,715 12:58 22:24 — ⚔ Fish Boom into Scouts
43 1,582 13:04 18:52 35:15 ⛏ Fish Boom FC into Fire Galleys
41 1,496 15:19 19:50 33:55 ⛏ Fish Boom FC
38 1,381 14:23 28:56 — ⛏ Fish Boom into Galleys FC
33 1,223 13:54 19:29 35:15 ⛏ Fish Boom FC into Galleys
29 1,075 15:13 25:38 — ⚔ Fish Boom into Scouts
25 927 14:16 18:52 32:20 ⛏ Fish Boom FC
19 709 15:12 18:51 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
14,805 15,038 3,830 1,800 35,473 36,595
14,375 11,103 4,205 3,355 33,038 36,100
11,600 9,023 3,950 2,000 26,573 29,786
9,595 9,616 3,875 1,600 24,686 26,262
8,425 12,395 2,375 180 23,375 24,555
10,165 5,607 3,290 400 19,462 21,348
6,510 5,240 1,330 3,000 16,080 18,294
7,105 5,945 1,495 975 15,520 15,876
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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