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Oasis

507319049Analyzed
4v4 RM · 14d ago on Sep 17, 2026· 63m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Burgundians · Brazil
1432
+14
🇲🇽 Khmer · Mexico
1402
+16
🇲🇽 Persians · Mexico
1387
+16
🇦🇷 Huns · Argentina
1352
+19
🇦🇹 Ethiopians · Austria
1408
-17
🇹🇷 Franks · Türkiye
1406
-17
🇿🇦 Hindustanis · South Africa
1383
-16
🇦🇹 Saracens · Austria
1377
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 2,809 8:48 20:05 38:08 ⚔ Scout Rush
39 2,466 9:11 23:51 56:07 ⚔ Skirms into Archers
38 2,424 8:48 23:56 41:33 ⚔ Archer Rush
37 2,339 8:57 24:21 41:34 ⚔ Scout Rush
35 2,244 9:51 24:57 — ⚔ M@A Rush
27 1,709 9:43 19:44 35:12 ⚔ Scout Rush
25 1,575 9:00 22:50 39:55 ⚔ Scout Rush
21 1,351 9:41 16:53 36:03

Resources

Player Food Wood Gold Stone Spent Collected
49,190 13,445 28,565 2,250 93,450 97,257
33,925 13,670 27,135 1,510 76,240 79,077
30,400 21,742 17,495 1,650 71,287 95,003
.
32,650 12,424 14,945 3,940 63,959 90,174
19,420 22,000 7,575 3,570 52,565 57,109
25,495 10,708 14,460 850 51,513 55,673
12,430 14,127 9,635 1,200 37,392 41,350
6,030 7,207 1,505 705 15,447 16,656
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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