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Socotra

506423091Analyzed
4v4 RM · 18d ago on Sep 13, 2026· 30m 58s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Koreans · United Kingdom
1436
+13
🇦🇹 Ethiopians · Austria
1361
+16
🇺🇸 Vietnamese · United States
1360
+16
🇦🇷 Mongols · Argentina
1359
+16
🇹🇼 Japanese · Taiwan
1402
-17
🇹🇼 Inca · Taiwan
1390
-16
🇨🇳 Khitans · China
1346
-15
🇨🇱 Koreans · Chile
1315
-13
Player eAPM Actions Feudal Castle Imperial Opening
66 2,035 9:42 24:50 — ⚔ Scout Rush
64 1,968 9:05 23:13 — ⚔ Archer Rush
60 1,857 10:50 23:57 — ⚔ Archer Rush
60 1,867 8:30 26:11 — ⚔ Scout Rush
40 1,252 9:45 28:49 — ⚔ Tower Rush
39 1,216 8:57 25:03 — ⚔ Scout Rush
38 1,176 10:37 25:31 — ⛏ Fast Castle
37 1,156 13:34 28:05 — ⚔ Champi Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,270 6,451 4,835 100 17,656 18,871
9,695 4,757 1,870 5 16,327 17,668
11,645 3,815 590 100 16,150 18,590
8,965 4,062 2,150 0 15,177 15,351
4,850 5,544 3,165 715 14,274 16,134
6,060 4,191 1,385 810 12,446 14,039
6,585 4,135 1,285 375 12,380 13,476
4,425 3,866 530 1,000 9,821 11,594
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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