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Nomad

506362795Analyzed
4v4 RM · 19d ago on Sep 13, 2026· 4m 37s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Spanish · Hong Kong SAR China
1454
+16
🇨🇳 Vietnamese · China
1421
+17
🇭🇰 Sicilians · Hong Kong SAR China
1375
+19
🇹🇼 Mongols · Taiwan
1370
+19
🇲🇽 Mapuche · Mexico
1470
-19
🇨🇳 Saracens · China
1469
-19
🇦🇹 Ethiopians · Austria
1426
-17
🇦🇺 Burmese · Australia
1394
-16
Player eAPM Actions Feudal Castle Imperial Opening
58 267 — — —
51 235 — — —
44 205 — — —
40 187 — — —
35 162 — — —
26 121 — — —
23 107 — — —
19 86 — — —

Resources

Player Food Wood Gold Stone Spent Collected
350 609 50 100 1,109 335
700 256 50 0 1,006 630
350 553 0 100 1,003 360
350 528 0 100 978 235
300 459 0 100 859 147
200 450 0 100 750 190
0 450 0 100 550 20
300 206 0 0 506 147
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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