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Arena

506342459Analyzed
4v4 RM · 19d ago on Sep 13, 2026· 35m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Vietnamese · China
1549
+14
1516
+16
🇨🇳 Poles · China
1476
+17
🇨🇳 Franks · China
1460
+18
🇮🇳 Lithuanians · India
1545
-17
🇦🇺 Bohemians · Australia
1529
-17
🇨🇳 Persians · China
1511
-17
🇦🇹 Ethiopians · Austria
1457
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 1,819 10:14 13:47 28:38 ⛏ Fast Castle
49 1,770 10:22 13:53 30:20 ⛏ Fast Castle
41 1,461 10:08 14:47 29:26 ⛏ Fast Castle
40 1,435 10:53 14:28 27:09 ⛏ Fast Castle
39 1,401 10:44 14:27 29:07 ⛏ Fast Castle
34 1,207 10:23 14:27 28:58 ⛏ Fast Castle
33 1,196 10:06 13:50 28:02 ⛏ Fast Castle
33 1,203 11:31 15:06 28:54 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
22,870 11,110 13,945 1,050 48,975 50,850
21,630 14,785 5,455 2,350 44,220 53,989
18,165 16,284 7,560 1,760 43,769 51,298
13,110 16,550 9,765 955 40,380 47,184
19,290 13,218 5,970 1,615 40,093 43,593
19,215 7,685 7,720 2,900 37,520 40,293
15,515 14,330 4,675 1,760 36,280 41,026
14,325 12,155 6,650 850 33,980 35,127
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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