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Nomad

506339120Analyzed
4v4 RM · 19d ago on Sep 13, 2026· 36m 41s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Spanish · Netherlands
1527
+11
🇺🇸 Mongols · United States
1509
+12
🇺🇸 Muisca · United States
1473
+13
🇺🇸 Wu · United States
1241
+23
🇦🇹 Berbers · Austria
1457
-17
🇩🇪 Vietnamese · Germany
1409
-15
🇳🇿 Italians · New Zealand
1392
-14
🇨🇳 Japanese · China
1364
-13
Player eAPM Actions Feudal Castle Imperial Opening
49 1,793 13:47 18:10 33:27 ⛏ Fish Boom FC
41 1,487 14:05 26:04 36:37 ⛏ Fish Boom into Galleys into Fire Galleys FC
37 1,375 14:12 19:08 33:03 ⛏ Fish Boom FC
32 1,163 15:40 20:01 36:10 ⛏ Fish Boom FC
30 1,109 13:42 22:06 — ⛏ Fish Boom into Galleys FC
30 1,089 12:53 17:27 — ⛏ Fast Castle
27 996 14:58 22:24 — ⛏ Fish Boom into Galleys FC
22 822 13:56 21:03 30:45 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
15,850 17,590 6,545 4,680 44,665 54,894
17,030 10,488 5,925 1,775 35,218 38,227
13,410 8,981 3,010 3,110 28,511 31,536
11,725 8,650 3,135 2,945 26,455 30,673
7,400 11,190 4,435 1,500 24,525 24,469
9,770 7,932 3,010 1,105 21,817 24,567
7,450 8,584 2,010 1,050 19,094 21,696
7,065 7,716 1,745 2,375 18,901 20,834
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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