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Black Forest

506200472Analyzed
3v3 RM · 19d ago on Sep 12, 2026· 45m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Celts · Austria
1444
+13
🇮🇱 Huns · Israel
1427
+13
🇭🇺 Spanish · Hungary
1408
+14
🇨🇴 Bengalis · Colombia
1486
-18
🇨🇱 Poles · Chile
1332
-12
🇨🇴 Magyars · Colombia
1292
-10
Player eAPM Actions Feudal Castle Imperial Opening
47 2,153 12:15 16:03 30:10 ⛏ Fish Boom FC
44 2,024 11:03 14:49 31:53 ⛏ Fast Castle
31 1,425 20:14 24:01 33:53 ⛏ Fast Castle
31 1,417 10:20 21:31 34:21 ⚔ M@A into Towers FC
29 1,300 12:45 20:26 29:54 ⛏ Fish Boom FC
24 1,093 12:04 19:25 44:27 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
23,335 24,292 9,525 1,105 58,257 77,586
22,830 15,757 13,530 4,015 56,132 60,913
17,875 18,004 11,685 1,760 49,324 56,899
16,205 9,844 9,585 1,160 36,794 44,877
9,485 10,311 2,565 2,110 24,471 31,819
7,700 5,024 1,300 1,065 15,089 19,291
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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