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Arena

505914059Analyzed
3v3 RM · 21d ago on Sep 11, 2026· 34m 0s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Burgundians · Colombia
1686
+8
🇧🇩 Japanese · Bangladesh
1595
+11
🇩🇪 Magyars · Germany
1113
+122
🇦🇹 Ethiopians · Austria
1500
-17
🇧🇷 Bulgarians · Brazil
1475
-16
🇦🇹 Chinese · Austria
1459
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 1,320 10:42 14:33 29:24 ⛏ Fast Castle
39 1,312 10:13 13:50 28:26 ⛏ Fast Castle
35 1,186 10:22 14:19 29:04 ⛏ Fast Castle
30 1,008 11:15 15:58 24:02 ⛏ Fast Castle
26 868 10:59 14:28 33:44 ⛏ Fast Castle
22 765 10:49 14:59 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,515 12,280 7,040 1,810 38,645 43,809
14,130 11,690 6,840 1,700 34,360 37,216
13,340 9,995 4,825 805 28,965 29,975
7,440 7,000 5,785 755 20,980 22,388
10,105 5,905 2,890 1,700 20,600 23,082
9,575 7,285 1,565 1,285 19,710 23,331
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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